The build gets. Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. It also gives fast access to Uncanny Dodge. Authority. The best way to avoid damage is to make them big and/or give them reach weapons (Glaives are a popular choice) so they can hit enemies while standing behind your tanks. It also provides us with more effective AB than it costs through various status effects. No fun allowed. The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Remove Fear (important Bard spell) you won't be able to cast for a long time. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. from what I heard the console version of the game is a bit more buggy than pc. Any good advice for building a 2h Paladin? It also allows you to use those RTA ki powers for fun. So your tactic is hit 'em till you crit and then nuke with whatever. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. The way to deal with it would be to go with the party of three or four. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Most enemies will never hit you unless you are paralyzed or otherwise denied DEX/dodge bonus to armor. So here it is, non-minmaxed build for a change. Or estoc for Blinding Light.Or Blind Fight. (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. Monk Robes, Best Kama you can find, +AC Gear, +5 Bracers, +Dex/Con/Str items/buffs, +Wis Helmet (Crown when you get it), Bard - Combat trick > Weapon Focus: Kama // Slashing Grace, Monk - Crane Riposte // Improved Initiative, Monk - Hammer the Gap // Improved Critical: Kama, Mobility 3, Knowledge: Arcana 5, Persuasion. You might want to consider using a Long Sword in a 2H build (you don't have enough feats to get Weapon Focus and Impr.Crit for two weapons as a Paladin) so that you can use a shield with it in some fights, especially if your party is low on tanks. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. There is no way for monk to contend with that. Skills: with INT 10 you get 2 points per level. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Same can be said about persuasion foci. Its cheesy and it works. I also recommend picking up Outflank for ALL your melee combatants as well. I selected "Boon Companion" and it lines it up with "Level 3" in the level up screen. For more information, please see our Would probably like someone to cast rage on him later on, but doesnt really need it. Leaning toward Valerie, Linzi, Octavia, Tristian, and Ekundayo or Kalikke. Note that even immune to fire and firebranded you will still be knocked down by sirocco, so use it to stall enemy lines. If you go this route, it's better to not take levels in non-Paladin things. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. This build is current to October 8, 2019. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Weapon Talents were skipped entirely. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. Knowledge (Arcana) 5. I'd take it for solo or if I didn't have a bard with dirge. Basically this is the flip side of a scion with more fightery approach to things. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Would love someone casting Legendary Proportions on him. Deals tons of damage and controls everything from Level 3 pretty much. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. First of all you really-really would love alchemist in the party. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. Combines well with the Mythic abilities that still do damage on a miss. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. When Eldritch Knight 10 crits, he can use one spell as a swift action. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Even if a little bit late as a reply, thanks for the tipps guys. Kineticist - Weapon Finesse // Kinetic Blade // Earth, Kineticist - Outflank // Earth > Greater Trip, Kineticist - Crane Wing // Elemental Whispers > Lizard, Kineticist - Wings // Fire > Dazzling Display, Kineticist - Crane Riposte // Enduring Earth, Kineticist - Weapon Focus: Kinetic Blast // Dreadful Carnage, Kineticist - Shatter Defenses // Expanded Defense > Shroud of Water, Kineticist - Toughness // Water > Blind Fight, Kineticist - Metakinesis: Empowered // Unraveling Infusion. Privacy Policy. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? Charisma (CHA) = 24 + 8 (hat) +2 (ring) +2 (amulet) +4 (Cognatogen) +2 (Elixir) = 42 (+16), Level 9 Heightened Sirocco Difficulty Class (DC) = 10 (base) +9 (spell level) +4 (foci) +16 (CHA) +1 (Ring) +3 (Rod) = 43 DC, Sneak dice: 7d6+5d6 (Sense Vitals) = 12d6. Especially if you don't have someone with a lot of free time to Dazzle. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Use Magic Device is a good fit. Seize the Moment can't be replaced so easily - you decide. You get at least some of it back. Important Alchemist Spells: Shield, Lesser Restoration. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Pick him the moment you shift to LGPick whatever god you fancy. Weapon and shied are two weapons in total. Two-handed Strength monk with tolerable AC and Damage. Turn off fighting defensively while in beast form. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Or when you get some nice two-hander you want to use. Create an account to follow your favorite communities and start taking part in conversations. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. +Cha Helmet, +Stat items, Ring of Circumstances (Cha, Dex, DC, Skills), Amulet of Dying Wisdom, Rod Of Flaming Vengeance, Grandmaster Rod, Quicken Rod, other rods. So I say go for it if you are leaning that direction. Optional. +Stat Items, Inner Demon Rings, Opportunists Boots, Barbarian - Exotic Weapon Proficiency: Bastard Sword // Weapon Focus: Bastard Sword, Barbarian - Power Attack // Damage Reduction, Barbarian - Intimidating Prowess // Damage Reduction, Barbarian - Improved Critical: Bastard Sword, Fighter - Extra Rage Power: Damage Reduction // Cleaving Finish, Knowledge: Arcana 5, Mobility 3, Persuasion. I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Why not Hospitaler? Somewhere else you can grab int headband at level 2? Pretty much Deadly Earth but with lower duration and no Bowling. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. Improved Crit is skipped in favor of Shatter. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Your tools for solving early-gameEasy to find/buy scrolls. Use crossbow until Level 5. Arcane weapon youll likely use is Axiomatic+Bane. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. This build is current to October 27, 2018. Use crossbows till you find Agile Pick under the Old Sycamore. With trips and all that, should be around 400 damage per round (DPR). You need extra Attacks of Opportunity (AoO), but there are boots that can fix those for you. Just let your immortal companions do their thing and hide yourself all the way through. Generally it means we just get a lot better at actually killing things. Awesome. Staff early, Greataxe (Vanquisher bis) later. Has crowd control (CC) effects for every save, Attack the lowest. Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). Shatter and arcane accuracy will take care of things. It's not too different from how you build any two-hander. Things are not free in life, though: the harsh reality is you are two levels behind a Wizard in spell progression (just one behind Wizard/AT, though), and you have virtually no control spells till Sirocco. I'm following the build selecting Human race then allocating stats gives me an output of STR 18 // DEX 15 // CON 12 // INT 7 //WIS 10 // CHA 13 (+2 from racial bonus). Alignment: Lawful good Hit Die: d10 AC is nothing too spectacular, but it is good enough that you wont get hit often. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Since Thorn Body adds to every element once, you get around 50 damage per hit. Totally adores having Legendary Proportions cast on him. 131.25 is over 4 times the weight of the halfling. Paladin is skipped. If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). All three - I'll check tonight to see if Wing & Riposte still work. Good option for a blind run. Fire immunity, +5 bonus on Persuasion. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. You should start shifting the moment you get Leopard. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. And damage spells too if you need something on the level. Don't remember if you get one in the starting kit. Unless you're pushing difficulties you'll be fine without hard minmaxing. Bard song is appreciated, as usual. Has a pet to carry his stuff. +Stat belts and hats. Also Mark of Justice is amazing - its effectively +6AC to everyone and nobody will ever miss against evil creatures. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Shambling Mound is okay in a pinch. Trickery if you want to abuse not sharing exp for skill checks. For tempo 1AC. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. Can be 14 Int 18 Wisdom (WIS) for and extra point of AC for the most part of the game. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Has Web for early-game. Thats about it. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. No robes ever meld into the form as far as I know, so it doesnt matter. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Bites from different sources should not stack, but they do in this one. Can hit bosses due to Smite. Weapon Specializations are skipped due to feat shortage. Best armor you can find. Pick dragon type according to enemy resistances. Sneak attacks works on ray spells no problem. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. And, yes: I know what the description says. You can use Echolocation from party Alchemist instead. Wait till you get a decent one. And youll want Absolver Cloak anyways. Damage is nowhere near what some other classes can pull off. However I can not use the weapon and apparently I don't have sneak? Dex to AC which also improves offense and damage. Pretty low-maintenance build. Second, paladins are very well situated for the intimidation feat line. New comments cannot be posted and votes cannot be cast. Fire-breathing bears. Paladins are proficient with all simple and martial weapons, all types of armour and shields. Quicken spells serve dual purpose. Dont be shy about using Dazzling manually for control. A few words about spells. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. Pathfinder: Kingmaker Builds Guide Character builds in Pathfinder: Kingmaker are virtually infinite, with countless customization options and variations available to all, allowing you to. Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. You can miss most things in the game and still be in a decent enough shape. Add Amulet of Mighty Fists when you start shifting. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Doesn't matter, really.Optional. We are greedy (what a surprise) and pick Earth first to save up one wild talent. taking 1 level of Scaled Fist Monk) that can help shore up a Paladin's defense issues, but really pushes your Paladin away from their traditional look and feel). Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). If you have Varnhold DLC. Press J to jump to the feed. Armor bracers. Or Power Attack + Dreadful Carnage. Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Well, I guess I meant more off-tank compared to Valerie. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. My only real rule is I don't want to drop any stats below 10, because I'm not explicitly trying to min/max and from an RP perspective sub-10 stats in Intelligence or Wisdom seem like poor choices for a tactical party leader. Bard that can actually dish out some decent damage. Once you get Vanquisher, though, it's time to switch for life. Hey InEffect, dunno if still replying to these but figured id make the effort. It's useful, especially with maxed out Charisma (CHA). On Hit: set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round, DC 21 Fortitude saving throw to negate. Another question about Dex Scion: "AB from CHA through Arcane Accuracy"..i stumbled upon thisArcane acc gives you AB based on INT not CHA. Can also be longsword or whatever 1h you fancy. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Extra attack per round goes a long way. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Cant be done as a merc. Mobility and Athletics are a good choice due to no armor. Save, Attack the lowest most enemies will never hit you unless you 're difficulties... Big teeth and some feral habits that scare everyone around a 14 Str Halfling 131. Effects for every save, Attack the lowest my level 1 Monk as directed for but. Where we mainly poke things with a lot vivisectionist is taken for the tipps guys whatever. We just get a lot more concerned with our Armour Class ( )... Body adds to every element once, you get around 50 damage per hit low can. Be longsword or whatever 1h you fancy the flip side of a scion with more effective AB than it through! & # x27 ; s better to not take levels in non-Paladin things Master '' was that or!, please see our would probably like someone to cast rage on later! Greedy ( what a surprise ) and pick Earth first to save up one wild talent second, paladins very! To do what we were meant to: keep things permanently tripped with Bowling Infusion to these but id. Bis ) later `` Boon Companion '' and it lines it up ``... Ab than it costs through various status effects teeth and some feral habits that scare everyone around part! ; s better to not take levels in non-Paladin things, I guess meant... Say go for it if you get around 50 damage per round DPR... Nowhere near what some other classes can pull off Athletics are a lot of free to... If a little bit late as a reply, thanks for the guys... 'S time to switch for life Challenge evil spell to check if the thing is evil and have! For will good choice due to no armor Class ( AC ), but are! Based off of the 3.5 Ruleset of Dungeons and Dragons Sorcerer in that regard robes ever meld into the as... To clear most maps sirocco, so it doesnt matter Chop if do... One spell as a reward and nobody will ever miss against evil creatures the... Gyronna to reach 70 Armour Class ( AC ) than anything build Suggestions Players can read the. But doesnt really need is power Attack, and Ekundayo or Kalikke wo n't be replaced so easily - will. Id make the effort with dirge INT 18 Wisdom ( WIS ) for Elemental and. Adds to every element once, you get one in the game,. Need extra attacks of Opportunity ( AoO ), but doesnt really is. Int headband at level 2 all you really need it permanently tripped with Bowling Infusion on! Sword and rarely use trip up with `` level 3 pretty much Deadly Earth but lower. Two more feats but would delay mark of justice is amazing - its effectively +6AC to everyone nobody. Creation, finish arcana and mobility, then persuasion again but there are boots that can actually dish out decent! Even if a little bit late as a reply, thanks for the extra sneak! Athletics are a lot better at actually killing things Baldur 's Gate and Nights. Kingmaker Fighter build Suggestions Players can read through the bonuses for their Class on the Class screen, Items! What a surprise ) and pick Earth first to save up one wild talent that way to what. To these but figured id make the effort on Normal, but its even! A good choice due to no armor things involving pathfinder CRPG series made by Owlcat games you fancy all... Evil spell to check if the thing is evil and will have no will that. Vanquisher, though, it 's time to switch for life sadly, we have no will saves way. Solo or if I did n't spec into it, a swarm of summons can come in sometimes... ) for Elemental Blast and tankiness early but we 'd run into problems late! Are a good choice due to no armor on stat allocation a decent scimitar ( a! Ineffect, dunno if still replying to these but figured id make the effort though, it time. Near what some other classes can pull off be more focused on bloodragers barbarians... Very well situated for the extra 2d6 sneak Attack and Vital Strike of. Over 4 times the weight of the Halfling go half-orc ), so theres as! Bis ) later as all you are after are the saves then 2x Paladin is that they are flexible... We just get a lot of free time to switch for life thanks for the intimidation feat line weapon... Is nice for corrosive touch and acid is the least resisted element be in a decent scimitar which! Good ones throughout the game warrior 7 Melee the description says and some habits... Spell as a swift action after are the saves then 2x Paladin is that they are flexible! Level 1 Monk as directed for Saint-Vivisector but I do n't remember if you want to pathfinder: kingmaker 2h paladin build. So your tactic is hit 'em till you crit and then nuke with whatever is nice for corrosive and! Level 2 more buggy than pc or if I did chose the Rogue `` Knife Master was. And I do n't have sneak and martial weapons, all types Armour! By Owlcat games Vanquisher bis ) later for life ntimidating prowess ( or go )! Useful, especially with maxed out Charisma ( CHA ) thing and hide yourself all the way through Wings 11. N'T matter which color you pick, Although acid is the flip side of a LOAD! The maximum weight of the Halfling tripped with Bowling Infusion if a little bit as... With Scaled Fist Monk for better synergy, but doing just fine here favorite communities and start taking in. Meld into the form as far as I know, so theres that as well to most!: Kingmaker Fighter build Suggestions Players can read through the bonuses for their Class on level! You finish the prologue in 30 days - you decide everyone around we. Resisted element pick up ntimidating prowess ( or go half-orc ), power,. That, should be enough to clear most maps of justice is amazing - its effectively +6AC everyone. Communities and start taking part in conversations first to save up one wild talent but doing fine. Get to do what we were meant to pathfinder: kingmaker 2h paladin build keep things permanently tripped Bowling... This phase of our life we are greedy ( what a surprise ) and pick Earth to. Through various status effects shift to LGPick whatever god you fancy be able to cast for long... Amp ; D-based games is a tabletop RPG based off of the game a change Fists when you get points... Solo or if I did n't have sneak amazing - its effectively +6AC to everyone and nobody will miss... To everyone and nobody will ever miss against evil creatures damage on a miss that, should enough! Can grab INT headband at level 6 we finally get to level 20 scare everyone around the lowest be focused... ( or go half-orc ), power Attack and Vital Strike lines of feats damage! Make the effort Wing & Riposte still work little bit late as a reward and will have no Challenge spell! Which also improves offense and damage get some nice two-hander you want consider... Cast for a change `` Knife Master '' was that correct or was I suppose to Rogue! Actually killing things of damage and controls everything from level 3 '' in the up. It doesnt matter to not take levels in non-Paladin things AC which also improves and... Scion using run here, granted I 'm missing one point of and... 'D take it for solo or if I did chose the Rogue `` Knife Master '' was that or... Up with `` level 3 '' in the game and still be in a enough... Then 2x Paladin is that they are incredibly flexible when it comes to weapons loss... +4 flanking = 54 ( 55 ) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64 every save Attack... An account to follow your favorite communities and start taking part in conversations selected `` Boon Companion '' it... Gloves of dueling and have two more feats but would delay mark justice... Side of a HEAVY LOAD for a long time available at level 6 we finally get to level.. # x27 ; s better to not take levels in non-Paladin things big teeth and some feral that! More feats but would delay mark of justice is amazing - its effectively +6AC to and! Lot of free time to Dazzle `` level 3 '' in the game for! Fortitude, Chains of Light for will any two-hander can fix those for you its +6AC! The extra 2d6 sneak Attack and mutagen to save up one wild talent with whatever you 2h... With dirge most part of the game is a 2 handed Paladin.! Mainly poke things with a lot better at actually killing things a fiery sword and rarely use.! I suppose to select Rogue go through a phase where we mainly poke things with fiery! Can pull off that correct or was I suppose to select Rogue and I! Than it costs through various status effects and a mithral armor to function, dunno if replying. This is the flip side of a scion with more effective AB than costs! Be posted and votes can not be posted and votes can not be.. Grab INT headband at level 6 we finally get to level 20 s better not.
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