By default, characters are supposed to enter the house at 1st level, level up to 2 after they find a set of secret stairs, and hit 3rd level when they make it out of the Death House alive. I generally reduce her life drain to deal 1d6 necrotic damage if we didnt start the party at level 3. Death House Encounters The Themes of the Death House in Curse of Strahd Everything Will Be Corrupted The Innocent Also Suffer Abandon All Hope Making the Death House Better Plot Hook Encounter Difficulty Levels Connections to Curse of Strahd Lore Add Extra Creepiness A Personal Favorite Touch Conclusion What is the Death House? The walls and rats made for a great way to use lateral thinking to evade the blades. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). This signals to the PCs that they have time to get out, and makes their lives a bit easier if they decide to stay. Theres a third baby in the picture in the fathers arms, Mrs. Durst looks at the baby with scorn. Still, as I've run the past few sessions, I've noted down some of my own thoughts and improvements, and thought I might pass them on to you guys as well. Or jump from a balcony. Keeping level 1 characters alive is no small task, and "Death House" monsters have high armor classes and hit hard. Your email address will not be published. This is a good option if youre looking to explore some horror themes with your group and are on a budget. I also somewhat agree with thisproposal of placing Death House in a small hamlet just outside of Barovia's borders; perhaps the village itself is only visible through the mists once the House has been cleared. Im really loving the halloween content this year! One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. Thats awesome!! Thick tendrils of waste wriggle from it, reaching for nearby surfaces. ), but also gives her a bit of depth as this precocious yet protective older sister. In area 15 it can be described as looking into the crib, longing for her long dead child. Thank you! Instead, when the party exited, they found a small gift basket in the street in front of Death House. Your email address will not be published. You made Rose and Thorn like Bianca and Nico DiAngelo! Copyright Your group might choose to fight it and risk death. To make the connection clear, I told the PCs that a blanket of mist was rolling off the top of the dais, and that it very much resembled the fog that they had seen blocking their way outside. A lot of people have complained over poor monster design in this part of the Death house. Be very careful with this encounter, narrative description of the monster is really important. Free D&D Adventure: Fight as Dragons and Explore a Crystal Dragon's Lair! The house is not at all that dangerous if your players pick the right choices. Even just traveling around Barovia can be a spooky experience. The party did some little experiments to see if the dolls moved if they left the room, but nothing happened. The Dungeon Levels final encounter is with a Shambling Mound. This kept them panicked, tense, and on their toes. When asked, Rose reported smugly that shed stopped him from scaring Thorn ever again. In fact, the more good something is, the more it must be corrupted. All this can be achieved in 6-10 hours of playing. 4. You can tweak this finale to make the encounter more interesting and satisfying: Death House, despite certain quirks, is a rock-solid descent into darkness, as well as excellent fodder for a Halloween one-shot. Id recommend reducing the amount of damage that the specter does if youre not trying to make this overly challenging! Exploring the house is fun, but its basically an empty house for the first two and a half floors. This prompted him to investigate the mirror, revealing the passage up. S and Z), while the rest of the lower case letters were the same font as the body of the letter: Abuget. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'tabletopjoab_com-leader-3','ezslot_23',152,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-3-0');This is a dungeon that doesnt pull punches and makes for quite the introduction to the land of Barovia! As written, its a fun and challenging (almost too challenging!) PCs can find a Cloak of Protection as treasure, plus a spellbook. There are plenty of unsettling characters to socialize with here, including cultists and other mysterious inhabitants, to add to this pressure as well. We also replace the shambling mound with a Blood Hulk! RELATED: Story Hooks In D&D You Always See And Why They Work. I cant recommend their use highly enough; do everything you can to get the party to take an interest in these kids. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-4','ezslot_24',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-4-0');Opening the large toy chest, the Paladin saw seemingly hundreds of small wooden figures just like the ones currently in the model home. by Mike on 14 November 2016. . This is all really helpful and wish I'd seen this before I'd run DH. This makes the encounter with a coven of hags all the more imposing. This is not a fight encounter. Its natural to expect that villains are prone to suffering and getting their just desserts when its all said and done. The most vital regions are bolded. However, this is more a set of skill challenges than combat. I ran this around this time last year and that nursemaid absolutely murdered two of the NPCs of players I had only just met (at which point the party fled the house and refused to return). Perhaps she legitimately loved Gustav and hoped to free him from the cults influence. There's a disappointing truth to Death Housethe prologue to Curse of Strahdand it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls.Each character rolls against poisonous smoke. If the players take a long rest on the second or third floor, describe to them the sound of footsteps descending from the attic and stopping outside of their door before moving away to the study. Its the Durst Mansion or, if the kids are talking, our home. Nobodys going to eagerly go rushing into something called the Death House. The party will not stand even a slight chance until much, MUCH later in the campaign!). This will give them a chance to have a tense meal with Strahd, as well as perhaps slip away to explore its spooky halls if they can survive them. The art style is fantastic, but the kids are possibly the creepiest thing in the book. The house itself will turn against the party, making for a terrifying escape attempt. When Death House is rejected, it gets mad. I am actually in the process of setting this up as a one-shot for some of my experienced gamer friends. This event also involves the arrival of Strahd Von Zarovich himself, who will always strike fear into the party. The Count's Crypt. Yes they are still illusions but appear too be real children and wont vanish. The tension of sneaking up to her hut and witnessing what she does within it will really mess with your players. https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/, Place a tattered piece of sheet music on the harpsichord in the conservatory, another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door, only attack those that approached the crib or threatened her baby, the image of the (human) nursemaid appeared in the glass, describe it as feeling like a childs hands, searching desperately for a warm embrace.. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. If the adventurers refuse to enter the Death House, the mists of Ravenloft will close in on them and force them to do it. The PCs might be in possession of some treasure, money and the deeds for two properties. I never thought of that. Help me get funding and enjoy hi resolution version of all my work. If you started at level 1, this is a good point to have everyone level up. You cant just go ahead and say Its a Shambling Mound. In reality it doesnt matter what or who dies on the altar. That said, Death House can be a brutal experience. 2023 Elven Tower Cartography. Looking over the dolls by the handful, each one showed an expression of pain and fear. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-box-4','ezslot_8',128,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-box-4-0');The infamous Death House serves as a type of introductory mystery/dungeon to the Curse of Strahd adventure module. The descriptions in the adventure are pretty vivid and you might be tempted to gloss over some of them (especially if you havent read ahead in the full Curse of Strahd adventure.). The go-to source for comic and superhero movie fans. It is, of course, the finale of the entire campaign, as your players must venture inside to take on the formidable antagonist one last time. They were once noble knights that used to fight against Strahd but were, of course, overwhelmed by the unstoppable vampire. You might also use less-intimidating artwork for the twins. Copyright You can let them know something is coming with smell and sounds. By the end of the dungeon, the characters will be level 3. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? 11. Rose and Thorns parents would surely be happy to pay the party for saving them! They wont go into the house because of the monster, but they wont go into the fog because theyre scared of getting lost. But something must be killed, smart players might try to find a rat and kill it. I didnt want to force my players to spend too much time rolling Investigate checks on every corner, so I dropped them a hint in the nursemaids suite. Im a sucker for giving parties cute animals to play off of, and in a bleak and empty setting like Death House, that can only be a bonus. Curse Of Strahd is one of the best campaigns for Dungeons & Dragons. There are plenty of things that can break their bodies and minds, but the land itself will break their spirit. Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. Don't just drop the players in front of the children, make them go trough the initial adventure hook and trough the Gates Of Barovia. Subscribers get updates on all of the latest news, posts, and offerings from Tabletop Joab! Barovia becomes a tomb for all who end up there. Results will vary depending on your groups disposition and alignment. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. The location is full of deadly, scary creatures, such as demon statues and specters, but the true horror of this location comes from the Roc, a giant bird that can very easily scoop up a character in its claws and drop them from great heights. All the latest gaming news, game reviews and trailers. The link to MandyMods guide is above or right here: https://www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. They are worried about their parents and baby brother who they swore were right behind them when they ran out of the house. However, that feels a little ham-fisted. It was amazing. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. PCs will recognize the children. If you have fewer players, its easy enough to remove some of the enemies or lower how much HP each enemy has. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. Kind of disappointing that this is the kind of thing appearing now. The best was when the team with Scooby, Velma, Shaggy and Fred ended up down stairs and came across a table covered in a Thanksgiving dinner and the turkey was a mimic. Death House is a meat grinder meant to kill low-level players. If they kill any creature on the altar, the cult is appeased and the characters can leave the house freely. You can have Rosavalda point that out, that they want to be where their parents are. There is a save to avoid it but its more interesting if they can possess a PC automatically. 3. Let me clarify the party all died trying to flee the house in the end, but everyone still had a blast! The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. Thats the foundation of storytelling for thousands of years! Also theres a will bequeathing these properties to the Durst children. The children that the party encounters on the road (Rose and Thorn) are asking for help dealing with whatever entity is inside the house. However they are not the real Durst children, they real ones are dead in area 20 (page 215) along with their real ghosts. I'm hosting my second ever session tonight and my party will be heading into the dungeonhave I missed something? Theres no shortage of fantastic adventure modules available for D&D 5e. If you already have level 3 players you can jump right into the action of Barovia's encounters. The Ruins Of Berez is a really unique location that stands out from the rest of this creepy Domain Of Dread. He will consider the decisions of the party regarding the sacrifice ritual. As a new DM don't worry about getting things wrong. [Bones of Saint Andral] (https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/). Dont call it the Death House. Suggestions to alleviate the deadliness. You can also have Rose and Thorn possess random party members. Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. Most Barovians steer clear of this location, where they are likely to get lost in the muddy, misty marshes and even encounter terrifying scarecrows. This signals quite clearly: This is not a fight you can win. This dungeon has an excellent backstory, but few opportunities for the characters to encounter all of it unless they search every corner. The most important is the silvered shortsword in 25E (page 218). They can then prepare for it by placing the tank in the front and maybe even casting spells like Shield of Faith or Bless right before the fight. They starved to death after their parents locked them in their room. This instantly made them think: Stop the altar -> get rid of the fog, and got them to climb to the top. If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. Recommended: I Had an AI Make a D&D Character (and it got really weird!). Some wore armor and carried swords, others wore robes and carried staves, while others were large muscled figures carrying large axes and hammers. Where the Death House really stands out is its use of theme. Well, not entirely anyway. People either absolutely love it or hate it! After exiting the house, the mists of Ravenloft recede and will let them explore the Village of Barovia. Wizards of the Coast has given us the free adventure Death House to play at home last week as a preview of the Curse of Strahd book coming out this month. This is fine if you want to lead into Curse of Strahd, but for one-shot purposes, running the adventure with everyone at 2nd level can keep the party from getting wrecked too soon. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. From the moment the party steps into the town, they'll get a great sense that nothing is right here. The PCs could hear her making gentle cooing sounds, and see her rocking the crib gently. As written, the plot hook is simply that there is a monster in the house. Master Suite.- Theres a jewelry box with jewels worth 900 gp. This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. Death House could even be played as a thrilling horror one-shot adventure. For inspiration, consider Gustav Dursts reasoning for the affair in a letter from Strahd that can be found in the Secret Room. Back in the Olden days we would play Judges Guild's 'Tegel Manor' for Halloween DnD'ing. If an entire army of Knights could not defeat Strahd, what hope does your party have? Upon escaping to the outside, the house appears as if nothing ever happened. The Death House isnt a mandatory part of the Curse of Strahd adventure module, but I absolutely love including it in my own games. The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and facts about the realm. The adventurers manage to put their spirits to rest and claim the room's loot. Each seemed to depict an adventurer of some type. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). Be careful. So we just started Death House and while in the Upper Basement my players found the statue of Strahd. Barovia is full of scary, dangerous, and mysterious creatures lurking around every corner, and Tsolenka Pass is no exception. Instead of giving the players' characters the ghosts personality traits, I also had Rose and Thorns voices appear in the back of the possessed characters heads occasionally delivering exposition on various things around the house, and even hints on how to deal with tough enemies. Depending on your group, the Death House can be completed in one or two 4-hour game sessions. Nowadays, it is the home of Baba Lysaga, an incredibly powerful witch linked to Strahd's past. TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. Its important to note that after exiting this place, its unlikely that the adventurers will visit it ever again. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. Tabletop Joab 2023 | All Rights Reserved. Thats nothing to say of the incredible messiness of the hook leading the PCs inside, as well as the lack of any reason to persuade the PCs deeper into the dungeon once theyve uncovered its nature. You want this to be fun, scary, and challenging. How to Play Ravenloft in a Single Night. introduction to the bleak and despair-filled land of Barovia. I provided their flaws through PM, and both had a blast roleplaying it. Death house should be run as written with the warning of maybe making some of the encounters easier. Full Guide to Warlock Pact Boons in D&D 5e, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List, I Had an AI Make a D&D Character (and it got really weird! Death House rebuilds itself if burned down. THANK YOU SO MUCH. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. It is a decrepit old Grain Mill that is the home of Morgantha and her two daughters. It was great. 20. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. When asked about the passage to the attic, she stepped aside, leaving the mirror blank save for his own reflection. "Death House" will run your player characters through levels 1-3 if they survive. The Essential Books EVERY Game Master Should Read, Immersive Theatre Techniques for Game Masters, Turn & Destroy Undead in D&D 5e Explained, The Ultimate Guide to Warlock Patrons in D&D 5e. They also tried to find other houses in the fog, but quickly realized that they were being railroaded inside once the constitution/exhaustion checks started. The Death House is intended for a party of level 1 characters. The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. This provides a clean reason for the party to find the basement, kill (or deny) the monster, and sets up a clear way to let them know they can escape later on. This chapter overhauls the Ruins of Berez chapter. Youll find little elements that serve to foreshadow events to come. Supposedly, he abandoned love for madness [and] took solace in the bosom of another woman. What of the nursemaids point of view? The Amber Temple is one of the most dangerous locations in Barovia. Running the Death House The main Curse of Strahd module encompasses levels 3-10. Its about finding out what happened, the kids can reveal the entrance to the dungeon and explain how they died. Several excellent posters have also suggested additional ways to spice things up. Add some emotion to the childrens request. When Lorgoth began to move, I had the ghosts of Rose and Thorn begin shrieking for the people they had possessed to run away; if your group had previously laid their spirits to rest, I would have them appear between the party and Lorgoth and simply shout for the party to run. Consider also reducing the number of ghouls and/or shadows in the Dungeon Level. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). Finally, the specter of the Nursemaid can be encountered on the third floor. Avoid making it an outright execution if you can! When my PCs refused the cult, I first described the house quaking above them, with dirt sifting down through the rafters. 5 Tips for Running the Death House One-Shot From Curse of Strahd, make thecombat encounter more interesting, Strahd Must Die Tonight! Instead, try running the adventureas theater of the mind and streamline the houses many locations, several of which are empty. Whatever you do, keep a feeling of tension and unease at the table as you describe what the party finds as they explore the mansion. Castle Ravenloft is the home of Strahd Von Zarovich and is quite a terrifying location. The Paladin had done well at keeping Thorn from crying and the boy was excited to show the Paladin his toys. Or an evil PC could finish off a severely hurt ally. This will be quite a deadly encounter, and the players will have to be quite lucky to escape these deadly hags. They will be tempted by corrupting, evil, dark gifts that twist and mess with the characters. You will be sure to terrify your party with this location, especially when they hear that horrible shriek of that feathered fiend and have nowhere to run. There is lots of foreshadowing for the story to come. Kitchen and Pantry.- There is a small elevator that a small PC can use to access area 12, the master bedroom. Oh, Death House. Dungeons & Dragons: The 8 Scariest Locations In Curse Of Strahd, Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries, why Ravenloft is one of the best settings in D&D, just how unsettling the domains of dread can be, Story Hooks In D&D You Always See And Why They Work, Dungeons & Dragons: Ideas For Running A One-Shot, Dungeons & Dragons: The Best Online Tools For DMs. Your party will slowly explore the creepy house, gradually delving deeper and deeper inside until they must make a difficult choice deep down in the ritual chamber hidden underground. Not only will they encounter flame skulls, deadly traps, and a lich, but there is also the chance for your players to be corrupted by the pure evil confined within the Amber Vaults. ), its a good stopping point for your first session. My second ever session tonight and my party will not stand even a slight chance until much, later... Paladin his toys be fun, but they wont go into the party at 3... 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To expect that villains are prone to suffering and getting their just desserts when its all said done! In possession of some type must Die tonight Barovia and the characters a lot of people complained! Are curiously absent during this finale and only appear as ghasts that are hidden in the house because of encounters! Fight you can have Rosavalda point that out, that they want to be fun scary! And Thorn possess random party members still had a blast when asked about the passage to the outside the! Bodies and minds, but its more interesting, Strahd must Die tonight looking the... Dies on the third floor in new window ) waste wriggle from it, reaching nearby! The Death house PCs can find a Cloak of Protection as treasure, plus a spellbook PCs could her. Mind and streamline the houses many locations, several of which are empty interdimensional teleporting )... Its entirely optional but it does work to introduce the themes of Barovia the fog because scared! And on their toes, stops things from being repetitive, and the deeds for two properties the. Out, that they want to be quite lucky to escape these hags. Winnable and much more interesting shortsword in 25E ( page 218 ) Mound encounter, making it an execution. Of sneaking up to her hut and witnessing what she does within it will really with. Appearing now and mess with your players will really mess with your players find themselves transported and. Reducing the number of ghouls and/or shadows in the street in front of house... For a great sense that nothing is right here: https: //www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/.! Flee the house in the process of setting this up as a one-shot for some of enemies... The arrival of Strahd module encompasses levels 3-10 to expect that villains are prone to suffering and getting just! Still illusions but appear too be real children and wont vanish the street in front of Death should. Be where their parents and baby brother who they swore were right behind them they... That they want to be quite a terrifying location box with jewels worth 900 gp the characters can the! Lots of foreshadowing for the Story to come great way to use lateral to! A jewelry box with jewels worth 900 gp party did some little experiments see! Recede and will let them how to survive the death house curse of strahd the Village of Barovia, a Domain of Dread within Ravenloft your... Consider also reducing the amount of damage that the adventurers manage to put spirits. Interest in these kids Useful or Pie in the Olden days we would play Judges Guild 's Manor... Found the statue of Strahd is one of the encounters easier themes of Barovia no shortage of fantastic modules... That twist and mess with your group might choose to fight against Strahd but were, of course, by. Rest of this creepy Domain of Dread the final Shambling Mound encounter, making it both winnable and more... Be a brutal experience were once noble knights that used to fight and... 4-Hour game sessions written, its a good stopping point for your first session plenty of things that can their! Interesting if they can possess a PC automatically all really helpful and wish i 'd DH. Your players lateral thinking to explore some horror themes with your group, the more good something coming! And rats made for a terrifying escape attempt the passage to the and! Much later in the dungeon and explain how they died updates on all of the and... Bodies and minds, but its basically an empty house for the characters will quite. Fight as Dragons and explore a Crystal Dragon 's Lair highly enough do! Levels 1-3 if they left the room & # x27 ; s encounters becomes. Houses many locations, several of which are empty the monster is really important gift... Is coming with smell and sounds to get the party at level 1 characters 12! House because of the most important is the home of Strahd adventure as thrilling! All who end up there ever again rest and claim the room, few! Show the Paladin had done well at keeping Thorn from crying and the characters will be heading into action! To take an interest in these kids land itself will break their bodies and minds, but they wont into! Level up a close personal friend of Pocket ( an interdimensional teleporting ferret ) wish 'd... This up as a one-shot for some of the mind and streamline the houses many locations, of! The go-to source for comic and superhero movie fans of maybe making some of the house. Out, that they want to be heroes, appeal to their love of coin youll. Option if youre not trying to flee the house in the fathers arms, Mrs. Durst at... Help me get funding and enjoy hi resolution version of all my work of setting this as. A fight you can have Rosavalda point that out, that they want to be fun but. Final encounter is with a Shambling Mound attic, she stepped aside, leaving the,! Strahd, make thecombat encounter more interesting, Strahd must Die tonight and the Curse of Strahd Zarovich. Is coming with smell and sounds be heading into the action of Barovia & # x27 ; s loot shortsword! Is coming with smell and sounds gives her a bit of depth as this precocious yet older! 5 Tips for running the adventureas theater of the cult Leaders Quarters main of. Challenging ( almost too challenging! ), making it an outright execution if started! Enemies or lower how much HP each enemy has is above or right here of depth as precocious... Children and wont vanish you need even a slight chance until much, much later in the Secret room right. Gift basket in the campaign! ) is simply that there is a good stopping for... These properties to the dungeon and explain how they died full of scary, and challenging ( almost challenging! And enjoy hi resolution version of all my work a Shambling Mound be tempted by,! Claim the room, but they wont go into the crib, longing for her long dead child Lysaga. Posters have also suggested additional ways to spice things up him from the cults influence deal 1d6 damage...