Once you have visited more areas you can use these consoles for fast travel. In between each round of investigation, you'll need to question both men and the information droid to unlock the proper comments to Bolook. Continue through the ship, checking bodies for equipment and items. Kill the troops, then take the data module from the droid. Write something about yourself. Well get to these in the Cantina section below. Once you reach the Shadowlands, you'll need to look for a broken droid lying on the ground a short ways south of Jolee's hut. He's been trying to make his way as a swoop racer, but has had a hard time of it, due to the fact that his swoop bike just doesn't seem to be able to compete with the big boys. Either way, with the Exchange dealt with return to Chodo and hell give you a Lightsaber Energy Cell Fixture. If you're willing to take a Dark side hit, and have been seriously pumping persuasion, you can knock down the price to 1,000 credits, or even force her to hand over the droid for free. If you need something (or someone) blasted to bits, Carth is probably your man; his ability to dual-wield blaster pistols will make him a handy ally during the earliest portions of the game. Once you've rifled the bodies, talk to Bastila, which will automatically warp you back to your apartment. The daughter, Rahasia, will give you a key to the compound's other door and ask you to rescue Shen before her father decides to harm Shen. Canderous has some interesting abilities, the most notable of which is his ingrained regeneration, which will slowly bring him back to full health after he's taken damage, and his head-start at using heavy weapons. Suspicious Goods 3. Czerka Mainframe 5. She'll appear to be devastated by the news, but will hook up with a friendly male settler later on in one of the apartments in the Jedi Enclave. Your conversation choices will still affect your Force alignment, but not as much as what's about to occur. I think it's mentioned in one of the conversations along the way. persuasion is a dialogue-based skill, and isn't useful in every situation, but the ability to win people over with sheer charm will often open up new options and better quest endings for a persuasive character, or allow you to avoid combat with a tentative or gullible opponent. How cool is this guy? How to play the Assault Class and what's your build for this class. If you sided with Bastila earlier, skip to the next page, to the part that says '. This area has the Cantina where you can enjoy some Pazaak or Swoop Racing, two merchant brothers for buying and selling goods and the TSF Office (Telos Security Force) where you can get your stuff back. You may not be a melee powerhouse in the earliest portions of the game, but you'll be able to use any ranged weapon with ease, even without a focus feat, and you'll have the advantage of a very high defense when wearing light armor. Dark Side Solution: Actually, you don't seem to get Dark side points for killing Matrik. (This is due to the fact that enemies with melee weapons will get a +10 bonus to their attack rolls if you are equipped with a blaster.) HK-47 harbors a deep distrust for all organic lifeforms, but reserves most of his frustration for his dealings with those of the pacifist variety. Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. Put them on your main character right away, since they're obviously the most powerful robes you're going to find anywhere in the game (the +5 to Wisdom, at least, will increase your saves against all of the Dark Jedi's Force powers), then hit speed on all of your characters. The medical facility in the eastern corner here holds a dying Selkath who'll give you a personal token that you'll need shortly. Talking to Zelka Forn in the Upper City medical facility, you'll hear about a horrific plague that is sweeping through the population of the Under City. It is not an exhaustive list of every anomaly that may possibly occur. Make sure everyone in your party teams up on one rancor until it falls, then another, and so on. However, you can combine flurry with Force speed to gain even more attacks, so that a character with two weapons, master flurry, and master Force speed will have an incredible five attacks per round. They've got you there, and there's no avoiding justice in this situation. If the player has chosen the light side, then B-4D4 will temporarily join the player's party. Powers like Force push, stun, wound, or slow should all be concentrated on Sherruk; hopefully one of them will grab hold of him, allowing you to chop-socky him until he's dead. After visiting the hotel, you can persuade either Elora or Sunry to tell you about his affair. After that conversation (or battle), head through the training room to the east. You can also find some starship parts in one of the rancor cages. Deck 2 matters. Head over to the Czerka Office and speak with the droid. Whether you kill the students, or help them escape, you'll be able to return to Uthar for prestige upon completion of this quest. Since your attack roll needs to match or exceed the defense of your target to land a hit, the first character will need to roll a natural (unmodified) 15 or better, while the latter character will only need to roll a five or better (since five plus 10 is 15). The lock is rather intricate, so the DC is set to 25, meaning that your character must roll a 15 or higher to succeed in the lock-picking attempt. Where this becomes important is in the consideration that many of the Jedi Force powers require your character to not be wearing armor. For the same reason, and also to gain more vitality, the scout and scoundrel may want to reach level five before they stop leveling; they each gain one more feat this way, and the extra life will make the harder fights in the latter stages of Taris a bit easier to manage. One of the Security Rooms in the southwestern corner of the estate contains the Prison Key you'll need to rescue Shen. Malak generally begins by activating Force immunity, so you'll probably want to stick to your lightsaber with regards to damage-dealing. He's the green Twi'lek in one of the three bedrooms on the north end of the enclave. You can either have your main character walk in via solo mode, creeping carefully along the side of the pool, and retrieve the items (you'll still probably set off at least one of the mines, so have an antidote ready), or repair the nearby droid and have it self-destruct in the pool, which will eliminate the mines as well. Don't worry; these guys aren't anywhere near as difficult as the fight with Juhani may have led you to anticipate. You can mess around with the droid in the docking bay by just straight up lying to it about it giving outdated info and something about Czerka and fees. If you're playing Dark side, then you can simply accept Yuthura's offer of sponsorship into the Sith academy, and you'll be teleported there immediately. Use the analog stick to aim, and the A button to fire; don't worry about speed here, or, for that matter, during any other of these turret mini-games; the Ebon Hawk seems to have more than enough shielding to handle the fighters. Return to the Ithorian Compound. I admit that I'm about as useful as a kitten at these kinds of things. If you need to remove items from some members of your party, go back to the Ebon Hawk and do so, then reform your party and outfit them appropriately. Light Side Head to apartment B2 and speak with the droid merchant Opo Chano. In practical terms, Force jump gives the Jedi's first strike in battle a bonus to hit and to damage. Once inside, you'll be able to choose to slaughter everyone, if you accepted The One's quest. Apparently the Sith engineers don't have to hold themselves up to OSHA standards. Even I know that you don't violate the Prime Directive without taking your life into your own hands, but apparently the Czerka don't care all that much for Federation law. Now that you finally have a complete party, you can start looking around outside the city gates. A guardian is roughly analogous to a soldier. He will die quickly, though, so you will need to keep an eye on his vitality if he wades into a group of enemies. In case we haven't beaten this into your skull yet, any equipment that gives your character immunity to mind-affecting attacks is invaluably when you come across Dark Jedi opponents, which happens with increasing frequency later in the game. Speak to the Wookiee fighting the Mandalorians and heal him to get the Hidden Hunters side quest, then head south to find Freyyr in a small cul-de-sac. Since combat is such a core aspect of the KOTOR gameplay, every character will want to pick a weapon type (if not two) and advance its proficiency to its second rank. Given the nature of KOTOR, though, most of a Jedi sentinel's negotiations will be of the aggressive variety, but not to worry; Sentinels are quite adept at handling themselves in combat. Some of these, such as stimulants, are merely temporary boosts, but many items can be equipped to lend a constant bonus to a statistic as long as they are worn. With that over youre now ready to head to take the shuttle down to the planet. There is a side-quest here involving a woman named Dia; see the Side Quests at the end of this planet's section to learn more. The Rodian witness Gluupor will reveal with a minimum of fuss that a male Sith paid him to plant the Republic War Medal in Elassa's hand after she was killed. Heal up your party before entering the hangar, and make sure you don't have any areas of the estate that you still want to explore. Die Wartung wurde von T1-N1 bernommen. This is a situation that calls for grenades if there ever was one; you might want to have two or even all three of your party members simultaneously launch a variety of grenades into the fray before the Vulkars can close in on you. Next go to the Vivarium to rescue Mozo and get a key to Chodos Office. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. This quest doesn't involve Force attunement adjustments; screwing it up will only convince Bolook of your incompetence. Once all three waves of Sand People are vanquished, speak to the captain again to learn a bit about the Sand People's bivouac to the south. Whichever path you decide to take, you'll need to enter the Hawk, then find the hyperdrive at the rear of the ship and click on it to repair it. You can ask them about the emitters, then attempt to persuade them to give you the emitter codes so that you can shut them down; you can attempt to persuade them to leave the area (Dern will shoot them before they get anywhere, and you'll earn a Dark side adjustment); or you can bribe them 200 credits to shut down their emitter. By Landon Sommer. Once you complete your Jedi training, you'll be able to find the body of Casus Sandral on the eastern side of the Matale grounds. If you're having trouble with them, cycle through your characters and have them all offload your stockpile of grenades on Kandon's Twi'lek bodyguard; both he and she should fall after five or six of your little friends go off. If you haven't yet, now might be a good time to earn some experience and credits in the Duel Ring. You'll run into Shaardan on your way out of the tomb, eager to 'relieve you of your burden.' The exception to this rule is for NPC party members; if you're the kind of player who tends to micromanage your PC and lets the other party members act on their own, you may want to give them more of these passive skills instead of loading them up on active combat feats that require you to manually switch over to the character and queue up an action. 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