the heart, black dye, and a white banner) - "allow-flight" must be TRUE for flying mounts, fairy ring, and more, or the server will wrongly kick players. - Heart of Diamond dropped from Stonelings, used in important recipes. - The Soulgazer will now display a tooltip and durability bar to reflect a player's study cooldown time. Cinder fire, Vapula crystals, Astaroth laser beams, etc. - Mobs hunting other mobs will now path less frequently to help server performance. - Fixed the Darkness spawner spawning mobs in too high a light level. - Mobs spawned from Lava, Acid, Poison and Ooze will no longer drop items unless they are dealt player damage in some form. A shield with 100 durability means it can passively block up to 1 attack damage. We recommend latest Forge currently, - Command blocks must be enabled in server.properties, otherwise villages/structures wont work. Pandie Girl/Window of the dragon life and level, Kallin N/(unnoficial) what mob did you like to be added, KatanaSyn/Dragon caves are "RARE" yep sure ok. PhantomFlamePhoenix/Petition for tameable sea serpents. Fire Dragons are one of the three species of dragons that roam the Overworld. - Acid now creates Diorite when mixing with water. Raise your shield within' 0.5 seconds of an incoming attack in order to successfully time a block, -Timed blocks will play a deeper thunk sound if done correctly, and push back mobs twice as far, -Timed blocks will always block an attack, despite strength of attack or power of your shield. - Removed the speed boost pets get when following their owner as it was making for buggy looking behavior. - Better Nether! They are structures and are not the remains of a previously killed Dragon. #minecraft #rlcraftIce and Fire Modhttps://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons/files/2939529Spartan And Fire Modhttps://www.curseforge.com/minecraft/mc-mods/spartan-and-fire/files/2939839Minecraft, RLCraft, Call of Duty, CS:GO, and so much more! You can eat the flesh(if you eat the fire dragon flesh make sure you're in water or have fire resistance). Try to stay at range, dragons are incredibly tough and can easily kill you. - Lycanite mobs should no longer attack vindicators, illusioners, or evokers, - Quills and Aether charges added to Order element group. Use the shield in the water till it lands. GO MINING! - All new parkour mechanics in the forms of new agility skills and new enchantments, - Nether overhaul, all new sub biomes with new plants and foliage variety + unique structures, building blocks, and unique resources, - New enchantments, plus many other enchantments reworked, - New mobs, mob reworks, new models and animations for many mobs, - Antique Atlas revamped with all new textures and icons, - All new (and old) race rings, now only found in Lost Cities, - Many performance fixes for servers, to the point where 2.9 server's should no longer require frequent restarts for clearing RAM/cache (restarts still recommended). then smack it. This rod is now unusable), - New mob spawns added for fishing in Lava and fishing in the Void (Lycanites), - New update includes uber awesome generation technique to not cascade your mom, - Boss rooms now have taller ceilings (this fixes some bosses not able to spawn), - Boss rooms made larger so bosses can properly spawn now, - Replaced Quillbeast spawners in doomlike dungeons with Jabberwock and Warg spawners, - Fixed certain structures always spawning with the same villager and villager trades, - Adjusted wheat farm in RLCraft_PlainsWindmill, - Added waystone and bounty board to RLCraft_SmallTown, - Added bounty board to RLCraft_FriendlyOutpost, - Added a new boss to the RLCraft_MegaBattleTower, find out and have fun:), - Added structures from Top 10 donation marathon stream, - Rebalanced loot in several Ruins structures, including sunken ships, floating platform, ocean castle (both on water and sky variants), and more, - Rebalanced loot pools that affect many Recurrent Complex structures like 4Towers, College of Evil, Friendly Outpost, Mega Battle Tower, Plains City, Ocean City, and more, - Added some new decorations to Ocean Castle structure, - Removed glowstone and nether wart from Underwater Base structure, replaced with new Quark lanterns, - Added unique rare loot to elemental structures from Ruins (ever notice that one tiny island in the sky? then enchant low level prot 1's and disenchant for the books, combine up to prot 4. using the disenchant table on a single enchant book will "clean" it meaning you need less levels to combine. New mobs, underground biomes, building blocks, tons of features and quality of life improvements, - YUNG's Better Caves! Arrows keys are used to adjust line tension in order to catch your fish. - Fishing completely overhauled and reworked fishing mechanics and loot! ===== RLCraft v2.9 would not have been possible without the following people who spent countless hours, time and effort, helping and working on RLCraft, from their own sheer passion, even changing their mods specifically for RLCraft, massive . Set this to TRUE in your server.properties or structures won't generate correctly and villager spawns will be missing. - Two Handed 1 is now a 25% reduction in damage, - Two Handed 2 is now a 50% reduction in damage, - Saber, Rapier, and Katana will no longer apply bonus damage to mobs with enough natural armor (All Dragons from Ice & Fire, bosses, and Lycanite Mobs with armor now, listed under Lycanite Mob changes above). RLCRAFT How To Tame a Dragon + Find a Dragon Egg (Ice and Fire Mod) SomeNutzGuy 12.6K subscribers Subscribe 144K views 2 years ago Dragons in RLCRAFT are no secret but what is less well. with prot 4, 90% of the game cant damage you, only your armor. Press J to jump to the feed. RLCraft Wiki is a FANDOM Games Community. Bringing tons of features and enhancements to drinking and thirst, HUD elements, temperature mechanics, and more, - Taming system, mounts, pets, and saddles completely overhauled. it does very little damage to you with prot 4. Vespid Hives now produce Honey and the Vespid Queen can become friendly if you feed her enough insect treats where her swarm will no longer attack you mostly - Soul Contracts added for trading Soulbound Pets! You can discuss and share content here. https://www.reddit.com/user/The_Kiwi_Gamer Pretty easy imo. Their primary use is to craft the Dragonforge. - Crafted equipment now has sharpness and mana! Lycanite Forges building requirements increased: - Lycanite Mob armor and defense reworked, the following mobs now have natural armor: Asmodeus, Amalgalich, Aegis, Archvile, Calpod, Clink, Concapede, Crusk, Geonach, Erepede, Eyewig, Geken, Gorger, Gorgomite, Herma, Ignibus, Khalk, Krake, Lobber, Lurker, Morock, Quetzodracl, Roa, Salamander, Serpix, Sutiramu, Vapula, Volcan, Vorach, Xaphan, Zoataur, - Blaze Rod and Blaze Powder drops rebalanced, removed from many creatures like tremors and xaphans where it didn't make sense, - Frost Rod and Frost Powder added to many frost Lycanite mobs, - Ender Pearl drops rebalanced as well, removed from things like Wraamon, - Bone drops removed from many mobs where it didn't make sense, - All other drops from Lycanite Mobs got a full rebalance, - A couple mob's health rebalanced like the Argus that now has 50 health (was 20), - Summon costs for creatures were rebalanced, - Bag sizes for mounts/pets were rebalanced, - Soulstones now requires magic skill: 8 (to match summoning staffs), - Iron Paxel replaced with Steel Paxel and uses Steel ingots to craft, - Concapede will spawn in all Jungle type biomes, - Fixed Uvaraptor not spawning in all Jungle type biomes, - Fixed Ventoraptors not spawning in all Plains type biomes, - Fixed Reapers not spawning naturally in Spooky type biomes, - Fixed Pixen not spawning in all Forest type biomes, removed Pixen's from Snowy type biomes, - Removed Lycanite Staves (replaced with new lycanite mob parts). - Dragon's Eye bauble can only be crafted now with a stage 5 fire dragon skull (and ender dragon head), - Enderqueen's Crown now gives +1 reach, and has a 1 in 20 chance of spawning an endermen/ignoring damage (from 1 in 50 originally), - Shield Of Honor now ignores damage every 5 hits you take (was 10), gives you Resistance 1 (does not stack), and has a 10% chance of ignoring fatal headshots (was 2%), - Ring Of Enchanted Eyes now gives +1 to Luck, - Polarized Stone uses mana now instead of hunger, - Stone Of Greater Inertia now multiplies your overall speed by 1.5x (50% boost), - Stone of the Sea recipe changed to use Neptunium now, - Poison stone recipe changed to use Bezoar now, - Fairy ring properly scales health now via percentage based on your max health, - Dwarf ring properly scales health now via percentage based on your max health, - Damage reduction for races like Fairy ring now works properly, - Poison stone bonus reduced from 100% to 50%, - Stone of the sea no longer stacks with depth strider, but still works with underwater strider, - Permanent races from race foods are not lost on death, - Removed restoration potion and added restoration serum, - Stealth now also works on lycanites mobs (not bosses) (RLTweaker), - Pimped out the treasure skill in level up with more items in loot tables for digging, - Fixed some tooltips having the wrong percentage, - Wood Cutting skill now has 20 levels and has been made much cheaper since this was learned to only be doing 4% per level, - New update enhanced performance with many optimizations, overhauls all animations, and adds new ones for wolves, spiders, and more, - Enabled player mo'bend animations now that we made many mods with attachables compatible, - Caestus is now set to use the punching animation, - Block hardness increased from 5 to 15 (mining a mob spawner with lower tier tools will be slower, though a gold pickaxe is faster than diamond), - Removed heart crystal shards and some healing items as drops from mob spawners when mined, - Slightly adjusted and rebalanced other drops, - Fixed squid ink accidentally dropping from mob spawners (lel), - Loot rebalance, ender pearls, xp bottles, and xp books, diamonds, emeralds, and diamond gear have been adjusted to account for double roll chances, - Spawn rate decreased slightly from 700 to 800 blocks apart, - Generation fix for towers so they no longer spawn in a predictable pattern (RLTweaker), - Battletower Golem fires a new projectile that destroys blocks, and leaves a fire trail when flying near blocks (custom Lycanites Mobs projectile by Shivaxi) (RLTweaker), - Battletowers no longer show up in the lost cities (RLTweaker), - Battletower Golem's new projectile can paralyze a player temporarily from a direct hit (Lycanites Mobs + RLTweaker), - Battletower Golem can no longer drown (RLTweaker), - Battletower Golem cant stay in boats (RLTweaker), - Fixed Battletower Golem storing momentum/velocity when not active (aka fishing pole exploit) (RLTweaker), - Battletower Golem is heavier and will be harder to yeet off of towers (but not impossible) (RLTweaker), - Battletower Golem AI much more aggressive now, fixed randomly losing targets (RLTweaker), - Fix for exploding towers damaging players who weren't near due to conflict with infernal mobs (RLTweaker), - Battletower Golem can no longer be hurt by anvils or other falling blocks (RLTweaker), - Battletower Golem can no longer suffocate in blocks (RLTweaker), - Battletower Golem can no longer be pushed by pistons (RLTweaker), - Battletower Golem can no longer be harmed by Lycanites Mobs fluids (RLTweaker), - Battletower Golem is no longer pickable with a quetzodracl, - Grappling hook weight, speed, and length adjusted and rebalanced, - Several fixes and improvements to the mod and mechanics, - Grappling Hook will no longer magically protect you from all fall damage, - Grappling Hook no longer works in Lycanite boss arena's, - New enchantments added, double jump, wall running, and sliding, - Added maximum weight of mobs that can be hooked, - Golden Osmosis now only requires 6 skill points to unlock, and magic requirement lowered to 12, - Dodge, Wall Jump, and Ledge Grab traits added under agility, - Clicking on an unlocked trait will lock it and give you a refund (RLTweaker), (base damage represents that item at wood tier), (damage multiplier means how much damage is added per material upgrade), - Rapier base damage now 1.5 (was 2.5) and Unarmored Damage Bonus 100% (was 200%), - Saber base damage now 3.0 (was 4.5) and Chest Damage Bonus 50% (was 100%), - Katana base damage now 4.5 (was 3.5) and Chest Damage Bonus 50% (was 100%), - Longsword base damage now 7.5 (was 4.5) and attack speed 1.3 (was 1.4), - Greatsword base damage now 4.5 (was 6.0) and damage multiplier 1.5 (was 2.0) and attack speed 1.2 (was 1.4), - Halberd base damage now 7.5 (was 6.5) and damage multiplier 1.5 (was 2.5), - Hammer base damage now 7.5 (was 6.0) and damage multiplier 0.5 (was 1.0) and attack speed 0.9 (was 0.8), - Glaive base damage now 5.0 (was 4.0) and damage multiplier 2.0 (was 1.0), - Javelin base damage now 1.0 (was 1.5) and damage multiplier 2.0 (was 0.5), - Mace base damage now 3.5 (was 4.0) and damage multiplier now 1.5 (was 1.0), - Pike base damage now 5.0 (was 4.0) and damage multiplier now 1.5 (was 0.5), - Quarterstaff base damage now 5.5 (was 1.5) and damage multiplier 0.5 (was 1.0) and attack speed 2.0 (was 1.4), - Spear base damage is now 5.0 (was 4.5) and damage multiplier now 0.75 (was 0.5), - Warhammer base damage now 6.0 (was 4.0) and damage multiplier 1.5 (was 1.0), - Lance base damage now 2.0 (was 4.0) and Riding Damage Bonus 200% (was 100%), - Wooden arrow base damage now 1.0 (was 0.2) and range multiplier 0.75 (was 1.5), - Iron arrow base damage now 2.5 (3.0) and range multiplier 1.0 (was 0.75), - Diamond arrow base damage now 3.0 (was 3.5), - Bolt base damage now 1.5 base damage (was 4.0) and range multiplier 2.0 (was 1.0), - Diamond bolt base damage now 2.0 (was 5.0) and range multiplier 2.5 (was 1.25), - Arrow rebalance, Wooden arrow base damage now 1 (from 0.5), Iron arrow base damage now 3 (from 2) and Diamond arrow base damage now 4 (from 3), this fixes Iron arrows accidentally doing less damage than normal arrows, - Wooden arrows now only need wood, sticks, and paper to craft, making them much easier to obtain very early game. 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